Eventus Team Building Events - Home Page Call Eventus now on 01558 668925
Everything you need to make good your escape!
 
Outstanding Team Building Events to Motivate Success!

Free Call Back

 
 
: : Events Available : :
 
 

 
  To receive a monthly update with exciting new ideas for team building, please enter your email address here  
 

Escape!

For groups of between 6 and 200+ "fugitives!"
An indoor table-based team building event lasting about 1½ hours.

Checking in with Mission Control!Escape! is an indoor team building exercise of a more cerebral nature guaranteed to generate stimulating debate! Escape! lasts for about 1½ hours and is suitable for almost any number of participants, working in groups comprising five to ten team members.

The event is introduced with a rousing chorus from Also Sprach Zarathustra (Strauss) better known as the theme music for '2001 - A Space Odyssey'. The scenario takes place on board an orbiting space station. Each participant is a space officer candidate about to embark on the final stage of the officer selection test. Candidates will need to work effectively in their teams; in particular this examines how the group uses and shares information and understanding and how this is then used to reach agreement and take decisions.

The game is based around a series of cards. Each card illustrates one room within the space station. The content of each room is shown, together with a number of doors that lead into interconnecting rooms. The challenge is to find a way to the space portal (exit), negotiating all hazards en-route. Teams need to ensure that their "life-clock" does not run out. There are radiation hazards, predators, and tough decisions to overcome as the team builds up a picture of the space station. A limited supply of Gold Credits, given to all players on starting, can be used to purchase Galactic Hints (sage advice) or antidotes to some of the hazards encountered.

Tough team decisions!Escape! rewards a calm, consensual approach. Teams need to consider all the information they have been given, and then agree on their next step. In every instance there is only one prudent choice. All other routes are risky and are likely to result in the Grim Reaper (a staff member in fancy dress) paying a visit!

Escape! works best in a competitive format. The pressure to make quick decisions can be unbearable. But it is the team that escapes from the space station without encountering the Grim Reaper, collecting with them as much loot as they can, that wins the day!

This is a great conference event, or is ideal to introduce a team building element even if space is restricted.

Printer-friendly copy of this page Visit the Photo Gallery for this event
Contact us now to book Get a price for this event

 

Back to Top Back to Top