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Escape!
is an indoor team building exercise of a more
cerebral nature guaranteed to generate stimulating debate!
Escape! lasts for about
1½ hours and is suitable for almost any number of
participants, working in groups comprising five to ten team members.
The event is introduced with a rousing chorus from
Also
Sprach Zarathustra (Strauss) better known as the theme
music for '2001 - A Space Odyssey'. The scenario takes
place on board an orbiting space station. Each participant
is a space officer candidate about to embark on the final
stage of the officer selection test. Candidates will need
to work effectively in their teams; in particular this
examines how the group uses and shares information and
understanding and how this is then used to reach agreement
and take decisions.
The game is based around a series
of cards. Each card illustrates one room within the space
station. The content
of each room is shown, together with a number of doors
that lead into interconnecting rooms. The challenge is
to find a way to the space portal (exit), negotiating all
hazards en-route. Teams need to ensure that their "life-clock" does
not run out. There are radiation hazards, predators, and
tough decisions to overcome as the team builds up a picture
of the space station. A limited supply of Gold Credits,
given to all players on starting, can be used to purchase
Galactic Hints (sage advice) or antidotes to some of the
hazards encountered.
Escape! rewards a calm,
consensual approach. Teams need to
consider all the information they have been given, and
then agree on their next step. In every instance
there is only one prudent choice. All other routes are
risky and are likely to result in the Grim Reaper (a staff
member in fancy dress) paying a visit!
Escape! works best in a competitive format. The pressure
to make quick decisions can be unbearable. But it is the
team that escapes from the space station without encountering
the Grim Reaper, collecting with them as much loot as they
can, that wins the day!
This is a great conference event, or is
ideal to introduce a team building element even if space is
restricted.
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